
Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.08.19 14:20:00 -
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Edited by: Astria Tiphareth on 19/08/2009 14:25:22
Originally by: Bellum Eternus
Originally by: Mr Reason Bellum's right though. All the instant hauling, jump bridges, carriers with big cargo holds they all make it too damn easy to move stuff around meaning that the game world becomes smaller, it becomes easier for an alliance to overextend and that means it's nigh impossible for smaller, unaffiliated entities to carve out their own little part of 0.0
It's too easy, and easy isn't better. Remove the long range/insta hauling and sure the current situation will be impossible to keep up, trying to do so would result is a massively overworked logistics crew but that's the point; instead of trying to keep the current borders and situations (which will be impossible) there'll be a massive reshuffling resulting in smaller entities with shorter reaches. making for more and different alliances, all able to compete and battle for their area of space.
As it is now, BECAUSE of being able to overextend and relocate assets fast over huge distances, you end up with the big, boring power blocks we have. I'm sure none of the current space holders would like those changes but in the end it would be better for the game.
..An almost equivalent post...
All valid points in a way, but addressing them means you change the game, dramatically. It no longer becomes the game people play today. That's an enormous risk to take and would take a heck of a lot of planning to get even remotely right. Hopefully the new sov changes will be a step in the right direction.
I can see where you're coming from, even if the OP really was a whine and you focus way too much on WTZ. I've long held the view that practically instant travel makes for a really difficult PvP environment - there's no logistics train to attack, no supply lines, and instant reinforcements almost anywhere (obviously these are generalisations). Unfortunately, CCP seem to disagree, because they gave carriers and others the ability to jump from A to B pretty quickly as their primary/only method of travel.
In features and ideas, one of the big issues discussions about how to improve 0.0 always seemed to hit was that major powers can mount large offensives/defenses rapidly and without (as much) need to deal with supplies, travel time, time to reinforce a battle, and so on.
Changing capital travel would have huge repercussions for the game. On the plus side, space would be bigger, moving goods from empire to 0.0 would have more windows of opportunity to attack, and mounting a multi-system offensive would actually require more strategy & preparation, because reinforcements aren't a cyno away. I don't really need to list the downsides, because a small legion of players used to the present sitation will for me  ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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